HCL TECHNOLOGIES
Business Experience Designer (XD India)
HCL TECHNOLOGIES
Business Experience Designer (XD India)
HCL TECHNOLOGIES
Business Experience Designer (XD India)
HCL TECHNOLOGIES
Business Experience Designer (XD India)
HCL TECHNOLOGIES
Business Experience Designer (XD India)
EXPERIENCE
What I’ve Done
HCL TECHNOLOGIES
Business Experience Designer (E4 Band)
July 2022 - Present
Senior Technical Architect (E3 band)
June 2021 - July 2022
Joined HCL as senior Technical Architect (E3 band) and after a very short period of time promoted to Business Experience designer (E4 Band) Role: To help businesses and clients overcome today’s challenges and improve business results through emerging technologies. Also, I contribute majorly to creating new market opportunities through disruptive, customer-centric experiences and data-driven decisions. Gathering & analysis, defining UX scope, UX effort estimation, creating UX project estimation, building proof of concept, usability analysis, heuristic evaluation, Information architecture, developing user scenarios, competitor analysis, Interaction design, static, User Experience design with the latest trend in industries with Interactive Low-High prototyping, reviewing visual methods. As the senior team member, set an example for team members and motivate them to achieve the goals.
INFOGAIN TECHNOLOGY INDIA
LEAD UX ANALYST AND DESIGNER (TECHNOLOGY LEAD)
Dec 2018 - June 2021
As a Lead UX Analyst and Designer, I am pivotal in driving user-centred design strategies and ensuring exceptional user experiences across digital products or services. My responsibilities involve a combination of analytical skills, design expertise, and leadership capabilities. Here are some key aspects of my role:
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User Research: Conduct in-depth user research to understand the target audience's needs, behaviours, and motivations. Use various research methods such as interviews, surveys, and usability testing to gather insights and inform the design process.
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Requirement Gathering: Collaborate with stakeholders, product managers, and development teams to gather requirements and define project goals. Translate business goals, and user needs into actionable design objectives and strategies.
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Information Architecture: Create intuitive information architectures and site maps that organize content and functionality in a user-friendly manner. Develop navigation systems and structure information to optimize usability and accessibility.
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Wireframing and Prototyping: Develop wireframes and interactive prototypes to visualize and validate design concepts. Use tools such as Sketch, Figma, or Adobe XD to create low-fidelity and high-fidelity prototypes that effectively communicate the user experience
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Usability Testing: Plan and conduct usability tests to evaluate the effectiveness and efficiency of designs. Gather user feedback, analyze test results, and iterate on design solutions to improve overall usability.
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User Interface (UI) Design: Create visually appealing and user-friendly interfaces that align with brand guidelines and design best practices. Apply principles of typography, color theory, and layout to craft compelling UI designs.
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Collaboration and Leadership: Collaborate with cross-functional teams, including developers, product managers, and stakeholders, to ensure a cohesive and consistent user experience. Lead design workshops, provide guidance, and mentor junior team members to foster growth and excellence.
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Data Analysis: Utilize qualitative and quantitative data to inform design decisions. Analyze user behaviour, metrics, and feedback to identify areas of improvement and optimize the user experience. Accessibility and Inclusivity: Ensure designs meet accessibility standards and guidelines, making them accessible to users with disabilities. Advocate for inclusive design principles to create experiences that cater to diverse user needs.
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UX Strategy and Planning: Contribute to the organisation's overall UX strategy and roadmap. Stay updated on industry trends, emerging technologies, and user experience best practices to drive innovation and continuous improvement.
ARISTOCRAT TECHNOLOGY INDIA
LEAD TECHNICAL ARTIST (UXD)
June 2014 - Oct 2018
As a UX Lead Technical Artist, I uniquely combine user experience (UX) design principles with technical art expertise. My responsibilities involve bridging the gap between design and development, ensuring that the user experience is visually appealing and technically feasible. Here are some key aspects of my role:
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UX Design and Research: Use user-centred design principles to create intuitive and engaging user experiences. Conduct user research, gather insights, and develop UX strategies that align with the project's goals.
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Technical Art Integration: Collaborate with developers and artists to integrate UX designs into the technical framework of the project. Ensure that the design solutions are technically feasible, considering performance, rendering capabilities, and platform requirements.
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Prototyping and Testing: Create interactive prototypes to visualize and validate UX concepts. Conduct usability tests to gather feedback and iterate on design solutions based on user insights.
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Technical Implementation: Work closely with development teams to implement UX designs and ensure the technical aspects align with the intended user experience. Provide technical guidance and support to developers in implementing UI/UX features.
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User Interface (UI) Design: Create visually appealing and user-friendly UI designs that enhance the overall user experience. Collaborate with artists and designers to ensure consistency and coherence in visual style and branding.
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Tools and Pipeline Development: Explore and develop tools and pipelines that improve the efficiency of the UX design and implementation process. Automate repetitive tasks and streamline workflows to optimize productivity.
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Performance Optimization: Collaborate with development teams to optimize performance and address technical constraints. Balance visual quality and performance to deliver smooth and immersive user experiences.
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Cross-Functional Collaboration: Work closely with UX designers, artists, developers, and other stakeholders to align technical and design requirements. Facilitate effective communication and collaboration between different teams.
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Documentation and Communication: Document technical specifications, guidelines, and best practices related to UX design and implementation. Communicate technical concepts and limitations to non-technical stakeholders in a clear and concise manner.
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Leadership and Mentorship: Provide guidance and mentorship to junior technical artists and collaborate with team leads to drive innovation, foster a collaborative environment, and ensure the successful delivery of projects.
SAHARA INDIA MEDIA NETWORK
GRAPHIC ARTIST (OFFICER)
January 2010Â - June 2014
As a vital designer responsible for creating online graphics for broadcasting within a specified timeframe, my role involved various graphic design tasks that contributed to the visual appeal and overall presentation of broadcasting content. Here are some key aspects of my role:
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Graphic Design Creation: Utilize 3D and 2D illustrations to create visually engaging graphics for broadcasting. This includes designing lower thirds, title cards, transitions, animations, and other on-screen visuals.
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Time Management: Work within specified timeframes to ensure the timely delivery of graphic design assets. Coordinate with the broadcasting team to align with production schedules and meet deadlines.
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Planning and Preparation: Collaborate with stakeholders, such as producers and directors, to understand the objectives and requirements of each project. Plan and prepare design concepts and ideas that align with the content and target audience.
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Visual Material Production: Design and produce a wide range of visual materials, including sports montages, promos, broadcasting graphics, and website graphics. Use my design expertise to create visually impactful and on-brand assets.
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Broadcasting Design: Apply your knowledge of broadcasting design principles to create graphics that enhance the on-air presentation. Consider legibility, visibility, and visual hierarchy to ensure the graphics effectively convey information to the viewers.
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Software Proficiency: Utilize software such as VizArt, specifically designed for broadcasting design, to facilitate the creation and implementation of graphics. Master the tools and features of the software to create professional-grade visuals.
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Collaboration: Work closely with the broadcasting team, including producers, directors, and other designers, to align the graphics with the overall vision and objectives of the content. Collaborate on brainstorming sessions and provide creative input to enhance visual storytelling.
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Quality Control: Ensure the accuracy and quality of the graphics produced. Review and revise designs based on feedback and ensure they meet the broadcasting platform's technical specifications and standards.
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Creative Problem-Solving: Effectively address design challenges and find innovative solutions to overcome limitations or constraints within the broadcasting environment. Adapt designs to different screen resolutions, aspect ratios, and display formats.
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Continuous Learning: Stay updated on the latest trends and advancements in broadcasting graphics and design techniques. Continuously improve my skills and explore new tools and technologies to enhance my design capabilities.
VINAY JAISWAL CREATES PRODUCTION
MOTION GRAPHIC DESIGNER
I started with graphics and animation and moved on to get involved in post- Production design and motion graphics. And worked on the following Brands Like Discovery, National Geography, 2011 IPL Graphics, Champions trophy 2017 graphics, and women's world cup 2017, Where I made graphics for TV ads and website graphics. Gather information, Research, designs, and Asst art direction.
June 2008 - Jan 2010
S1 NEWS CHANNEL
GRAPHIC DESIGNER
Staring as an intern and end up on Graphic Designer designation, online and offline broadcasting graphic
Feb 2006Â - June 2008
For more information about my professional experience, please get in touch.